SLAA534A June   2013  – June 2020

 

  1. Introduction
    1. 1.1  ABIs for the MSP430
    2. 1.2  Scope
    3. 1.3  ABI Variants
    4. 1.4  Toolchains and Interoperability
    5. 1.5  Libraries
    6. 1.6  Types of Object Files
    7. 1.7  Segments
    8. 1.8  MSP430 Architecture Overview
    9. 1.9  MSP430 Memory Models
    10. 1.10 Reference Documents
    11. 1.11 Code Fragment Notation
  2. Data Representation
    1. 2.1 Basic Types
    2. 2.2 Data in Registers
    3. 2.3 Data in Memory
    4. 2.4 Pointer Types
    5. 2.5 Complex Types
    6. 2.6 Structures and Unions
    7. 2.7 Arrays
    8. 2.8 Bit Fields
      1. 2.8.1 Volatile Bit Fields
    9. 2.9 Enumeration Types
  3. Calling Conventions
    1. 3.1 Call and Return
      1. 3.1.1 Call Instructions
        1. 3.1.1.1 Indirect Calls
        2. 3.1.1.2 Direct Calls
      2. 3.1.2 Return Instruction
      3. 3.1.3 Pipeline Conventions
      4. 3.1.4 Weak Functions
    2. 3.2 Register Conventions
      1. 3.2.1 Argument Registers
      2. 3.2.2 Callee-Saved Registers
    3. 3.3 Argument Passing
      1. 3.3.1 Register Singles
      2. 3.3.2 Register Pairs
      3. 3.3.3 Split Pairs
      4. 3.3.4 Quads (Four-Register Arguments)
      5. 3.3.5 Special Convention for Compiler Helper Functions
      6. 3.3.6 C++ Argument Passing
      7. 3.3.7 Passing Structs and Unions
      8. 3.3.8 Stack Layout of Arguments Not Passed in Registers
      9. 3.3.9 Frame Pointer
    4. 3.4 Return Values
    5. 3.5 Structures and Unions Passed and Returned by Reference
    6. 3.6 Conventions for Compiler Helper Functions
    7. 3.7 Scratch Registers for Functions Already Seen
    8. 3.8 _ _mspabi_func_epilog Helper Functions
    9. 3.9 Interrupt Functions
  4. Data Allocation and Addressing
    1. 4.1 Data Sections and Segments
    2. 4.2 Addressing Modes
    3. 4.3 Allocation and Addressing of Static Data
      1. 4.3.1 Addressing Methods for Static Data
        1. 4.3.1.1 Absolute Addressing
        2. 4.3.1.2 Symbolic Addressing
        3. 4.3.1.3 Immediate Addressing
      2. 4.3.2 Placement Conventions for Static Data
        1. 4.3.2.1 Abstract Conventions for Placement
        2. 4.3.2.2 Abstract Conventions for Addressing
      3. 4.3.3 Initialization of Static Data
    4. 4.4 Automatic Variables
    5. 4.5 Frame Layout
      1. 4.5.1 Stack Alignment
      2. 4.5.2 Register Save Order
    6. 4.6 Heap-Allocated Objects
  5. Code Allocation and Addressing
    1. 5.1 Computing the Address of a Code Label
      1. 5.1.1 Absolute Addressing for Code
      2. 5.1.2 Symbolic Addressing
      3. 5.1.3 Immediate Addressing
    2. 5.2 Branching
    3. 5.3 Calls
      1. 5.3.1 Direct Call
      2. 5.3.2 Far Call Trampoline
      3. 5.3.3 Indirect Calls
  6. Helper Function API
    1. 6.1 Floating-Point Behavior
    2. 6.2 C Helper Function API
    3. 6.3 Special Register Conventions for Helper Functions
    4. 6.4 Floating-Point Helper Functions for C99
  7. Standard C Library API
    1. 7.1  Reserved Symbols
    2. 7.2  <assert.h> Implementation
    3. 7.3  <complex.h> Implementation
    4. 7.4  <ctype.h> Implementation
    5. 7.5  <errno.h> Implementation
    6. 7.6  <float.h> Implementation
    7. 7.7  <inttypes.h> Implementation
    8. 7.8  <iso646.h> Implementation
    9. 7.9  <limits.h> Implementation
    10. 7.10 <locale.h> Implementation
    11. 7.11 <math.h> Implementation
    12. 7.12 <setjmp.h> Implementation
    13. 7.13 <signal.h> Implementation
    14. 7.14 <stdarg.h> Implementation
    15. 7.15 <stdbool.h> Implementation
    16. 7.16 <stddef.h> Implementation
    17. 7.17 <stdint.h> Implementation
    18. 7.18 <stdio.h> Implementation
    19. 7.19 <stdlib.h> Implementation
    20. 7.20 <string.h> Implementation
    21. 7.21 <tgmath.h> Implementation
    22. 7.22 <time.h> Implementation
    23. 7.23 <wchar.h> Implementation
    24. 7.24 <wctype.h> Implementation
  8. C++ ABI
    1. 8.1  Limits (GC++ABI 1.2)
    2. 8.2  Export Template (GC++ABI 1.4.2)
    3. 8.3  Data Layout (GC++ABI Chapter 2)
    4. 8.4  Initialization Guard Variables (GC++ABI 2.8)
    5. 8.5  Constructor Return Value (GC++ABI 3.1.5)
    6. 8.6  One-Time Construction API (GC++ABI 3.3.2)
    7. 8.7  Controlling Object Construction Order (GC++ ABI 3.3.4)
    8. 8.8  Demangler API (GC++ABI 3.4)
    9. 8.9  Static Data (GC++ ABI 5.2.2)
    10. 8.10 Virtual Tables and the Key function (GC++ABI 5.2.3)
    11. 8.11 Unwind Table Location (GC++ABI 5.3)
  9. Exception Handling
    1. 9.1  Overview
    2. 9.2  PREL31 Encoding
    3. 9.3  The Exception Index Table (EXIDX)
      1. 9.3.1 Pointer to Out-of-Line EXTAB Entry
      2. 9.3.2 EXIDX_CANTUNWIND
      3. 9.3.3 Inlined EXTAB Entry
    4. 9.4  The Exception Handling Instruction Table (EXTAB)
      1. 9.4.1 EXTAB Generic Model
      2. 9.4.2 EXTAB Compact Model
      3. 9.4.3 Personality Routines
    5. 9.5  Unwinding Instructions
      1. 9.5.1 Common Sequence
      2. 9.5.2 Byte-Encoded Unwinding Instructions
    6. 9.6  Descriptors
      1. 9.6.1 Encoding of Type Identifiers
      2. 9.6.2 Scope
      3. 9.6.3 Cleanup Descriptor
      4. 9.6.4 Catch Descriptor
      5. 9.6.5 Function Exception Specification (FESPEC) Descriptor
    7. 9.7  Special Sections
    8. 9.8  Interaction With Non-C++ Code
      1. 9.8.1 Automatic EXIDX Entry Generation
      2. 9.8.2 Hand-Coded Assembly Functions
    9. 9.9  Interaction With System Features
      1. 9.9.1 Shared Libraries
      2. 9.9.2 Overlays
      3. 9.9.3 Interrupts
    10. 9.10 Assembly Language Operators in the TI Toolchain
  10. 10DWARF
    1. 10.1 DWARF Register Names
    2. 10.2 Call Frame Information
    3. 10.3 Vendor Names
    4. 10.4 Vendor Extensions
  11. 11ELF Object Files (Processor Supplement)
    1. 11.1 Registered Vendor Names
    2. 11.2 ELF Header
    3. 11.3 Sections
      1. 11.3.1 Section Indexes
      2. 11.3.2 Section Types
      3. 11.3.3 Extended Section Header Attributes
      4. 11.3.4 Subsections
      5. 11.3.5 Special Sections
      6. 11.3.6 Section Alignment
    4. 11.4 Symbol Table
      1. 11.4.1 Symbol Types
      2. 11.4.2 Common Block Symbols
      3. 11.4.3 Symbol Names
      4. 11.4.4 Reserved Symbol Names
      5. 11.4.5 Mapping Symbols
    5. 11.5 Relocation
      1. 11.5.1 Relocation Types
        1. 11.5.1.1 Absolute Relocations
        2. 11.5.1.2 PC-Relative Relocations
        3. 11.5.1.3 Relocations in Data Sections
        4. 11.5.1.4 Relocations for MSP430 Instructions
        5. 11.5.1.5 Relocations for MSP430X Instructions
        6. 11.5.1.6 Other Relocation Types
      2. 11.5.2 Relocation Operations
      3. 11.5.3 Relocation of Unresolved Weak References
  12. 12ELF Program Loading and Linking (Processor Supplement)
    1. 12.1 Program Header
      1. 12.1.1 Base Address
      2. 12.1.2 Segment Contents
      3. 12.1.3 Thread-Local Storage
    2. 12.2 Program Loading
  13. 13Build Attributes
    1. 13.1 MSP430 ABI Build Attribute Subsection
    2. 13.2 MSP430 Build Attribute Tags
  14. 14Copy Tables and Variable Initialization
    1. 14.1 Copy Table Format
    2. 14.2 Compressed Data Formats
      1. 14.2.1 RLE
      2. 14.2.2 LZSS Format
    3. 14.3 Variable Initialization
  15. 15Revision History

Abstract Conventions for Placement

Some MSP family devices support multiple data and code memory models. These models differ by the allowed size of objects and pointers. The compiler uses different instructions and relocations to implement these models. Section 1.10 provides an overview of the code and data models supported by the MSP family. For information about how pointers differ depending on the memory model, see Section 2.5.

The MSP family does not have a distinction between "near" and "far" addresses.

In addition to the models affecting the size of pointers, the data model affects the types of size_t and ptrdiff_t, and thus dictates the maximum allowable object size.

For the MSP430 and the MSP430X with the small data model, all memory locations are accessible with 16-bit addresses.

For the MSP430X with the restricted and large data models, most addresses are still accessible with a 16-bit address and all bits are zero above the 16th bit. Some instructions (such as CALL) handle only 16-bit pointers, so these instructions can only be used in the lower 64 KB of memory space; they ignore the upper 4 bits of the 20-bit pointers. Other instructions (such as CALLA) make use of the full 20-bit address; these instructions can reach the entire memory space.

MSP430X devices do not have any writeable memory above the 64 KB boundary. For these devices, even when the restricted or large data models are used, only constant data will be placed above 64 KB. The compiler can take advantage of this knowledge to produce more efficient code. This is controlled by the --near_data compiler option. If --near_data=globals is specified, it tells the compiler that all global read/write data must be located in the first 64 KB of memory. This is the default behavior. If --near_data=none is specified, the compiler cannot rely on this assumption to generate more efficient code.

In the cases where the designation depends on toolchain-specific aspects like command-line options or language extensions, the onus is on the programmer to use these constructs consistently wherever the variable is declared, but on the linker to catch errors .

The ABI establishes conventional assignments of variables to sections. A variable's assignment is a function of its initialization category, as determined by the first matching condition from the following list.

  • A variable is uninitialized if it has no initializer, or is initialized via a constructor call at startup.
  • A variable is const if its type is const-qualified.
  • A variable is initialized if it has an initializer.

The conventional section assignment is given by Table 4-2:

Table 4-2 Conventional Assignments of Variables to Sections
Initialization category
UninitializedInitializedConst
.bss.data.const

The conventional assignments may be overridden in toolchain-specific ways. For example, variables may be assigned to user-defined sections.