SLAA534A June   2013  – June 2020

 

  1. Introduction
    1. 1.1  ABIs for the MSP430
    2. 1.2  Scope
    3. 1.3  ABI Variants
    4. 1.4  Toolchains and Interoperability
    5. 1.5  Libraries
    6. 1.6  Types of Object Files
    7. 1.7  Segments
    8. 1.8  MSP430 Architecture Overview
    9. 1.9  MSP430 Memory Models
    10. 1.10 Reference Documents
    11. 1.11 Code Fragment Notation
  2. Data Representation
    1. 2.1 Basic Types
    2. 2.2 Data in Registers
    3. 2.3 Data in Memory
    4. 2.4 Pointer Types
    5. 2.5 Complex Types
    6. 2.6 Structures and Unions
    7. 2.7 Arrays
    8. 2.8 Bit Fields
      1. 2.8.1 Volatile Bit Fields
    9. 2.9 Enumeration Types
  3. Calling Conventions
    1. 3.1 Call and Return
      1. 3.1.1 Call Instructions
        1. 3.1.1.1 Indirect Calls
        2. 3.1.1.2 Direct Calls
      2. 3.1.2 Return Instruction
      3. 3.1.3 Pipeline Conventions
      4. 3.1.4 Weak Functions
    2. 3.2 Register Conventions
      1. 3.2.1 Argument Registers
      2. 3.2.2 Callee-Saved Registers
    3. 3.3 Argument Passing
      1. 3.3.1 Register Singles
      2. 3.3.2 Register Pairs
      3. 3.3.3 Split Pairs
      4. 3.3.4 Quads (Four-Register Arguments)
      5. 3.3.5 Special Convention for Compiler Helper Functions
      6. 3.3.6 C++ Argument Passing
      7. 3.3.7 Passing Structs and Unions
      8. 3.3.8 Stack Layout of Arguments Not Passed in Registers
      9. 3.3.9 Frame Pointer
    4. 3.4 Return Values
    5. 3.5 Structures and Unions Passed and Returned by Reference
    6. 3.6 Conventions for Compiler Helper Functions
    7. 3.7 Scratch Registers for Functions Already Seen
    8. 3.8 _ _mspabi_func_epilog Helper Functions
    9. 3.9 Interrupt Functions
  4. Data Allocation and Addressing
    1. 4.1 Data Sections and Segments
    2. 4.2 Addressing Modes
    3. 4.3 Allocation and Addressing of Static Data
      1. 4.3.1 Addressing Methods for Static Data
        1. 4.3.1.1 Absolute Addressing
        2. 4.3.1.2 Symbolic Addressing
        3. 4.3.1.3 Immediate Addressing
      2. 4.3.2 Placement Conventions for Static Data
        1. 4.3.2.1 Abstract Conventions for Placement
        2. 4.3.2.2 Abstract Conventions for Addressing
      3. 4.3.3 Initialization of Static Data
    4. 4.4 Automatic Variables
    5. 4.5 Frame Layout
      1. 4.5.1 Stack Alignment
      2. 4.5.2 Register Save Order
    6. 4.6 Heap-Allocated Objects
  5. Code Allocation and Addressing
    1. 5.1 Computing the Address of a Code Label
      1. 5.1.1 Absolute Addressing for Code
      2. 5.1.2 Symbolic Addressing
      3. 5.1.3 Immediate Addressing
    2. 5.2 Branching
    3. 5.3 Calls
      1. 5.3.1 Direct Call
      2. 5.3.2 Far Call Trampoline
      3. 5.3.3 Indirect Calls
  6. Helper Function API
    1. 6.1 Floating-Point Behavior
    2. 6.2 C Helper Function API
    3. 6.3 Special Register Conventions for Helper Functions
    4. 6.4 Floating-Point Helper Functions for C99
  7. Standard C Library API
    1. 7.1  Reserved Symbols
    2. 7.2  <assert.h> Implementation
    3. 7.3  <complex.h> Implementation
    4. 7.4  <ctype.h> Implementation
    5. 7.5  <errno.h> Implementation
    6. 7.6  <float.h> Implementation
    7. 7.7  <inttypes.h> Implementation
    8. 7.8  <iso646.h> Implementation
    9. 7.9  <limits.h> Implementation
    10. 7.10 <locale.h> Implementation
    11. 7.11 <math.h> Implementation
    12. 7.12 <setjmp.h> Implementation
    13. 7.13 <signal.h> Implementation
    14. 7.14 <stdarg.h> Implementation
    15. 7.15 <stdbool.h> Implementation
    16. 7.16 <stddef.h> Implementation
    17. 7.17 <stdint.h> Implementation
    18. 7.18 <stdio.h> Implementation
    19. 7.19 <stdlib.h> Implementation
    20. 7.20 <string.h> Implementation
    21. 7.21 <tgmath.h> Implementation
    22. 7.22 <time.h> Implementation
    23. 7.23 <wchar.h> Implementation
    24. 7.24 <wctype.h> Implementation
  8. C++ ABI
    1. 8.1  Limits (GC++ABI 1.2)
    2. 8.2  Export Template (GC++ABI 1.4.2)
    3. 8.3  Data Layout (GC++ABI Chapter 2)
    4. 8.4  Initialization Guard Variables (GC++ABI 2.8)
    5. 8.5  Constructor Return Value (GC++ABI 3.1.5)
    6. 8.6  One-Time Construction API (GC++ABI 3.3.2)
    7. 8.7  Controlling Object Construction Order (GC++ ABI 3.3.4)
    8. 8.8  Demangler API (GC++ABI 3.4)
    9. 8.9  Static Data (GC++ ABI 5.2.2)
    10. 8.10 Virtual Tables and the Key function (GC++ABI 5.2.3)
    11. 8.11 Unwind Table Location (GC++ABI 5.3)
  9. Exception Handling
    1. 9.1  Overview
    2. 9.2  PREL31 Encoding
    3. 9.3  The Exception Index Table (EXIDX)
      1. 9.3.1 Pointer to Out-of-Line EXTAB Entry
      2. 9.3.2 EXIDX_CANTUNWIND
      3. 9.3.3 Inlined EXTAB Entry
    4. 9.4  The Exception Handling Instruction Table (EXTAB)
      1. 9.4.1 EXTAB Generic Model
      2. 9.4.2 EXTAB Compact Model
      3. 9.4.3 Personality Routines
    5. 9.5  Unwinding Instructions
      1. 9.5.1 Common Sequence
      2. 9.5.2 Byte-Encoded Unwinding Instructions
    6. 9.6  Descriptors
      1. 9.6.1 Encoding of Type Identifiers
      2. 9.6.2 Scope
      3. 9.6.3 Cleanup Descriptor
      4. 9.6.4 Catch Descriptor
      5. 9.6.5 Function Exception Specification (FESPEC) Descriptor
    7. 9.7  Special Sections
    8. 9.8  Interaction With Non-C++ Code
      1. 9.8.1 Automatic EXIDX Entry Generation
      2. 9.8.2 Hand-Coded Assembly Functions
    9. 9.9  Interaction With System Features
      1. 9.9.1 Shared Libraries
      2. 9.9.2 Overlays
      3. 9.9.3 Interrupts
    10. 9.10 Assembly Language Operators in the TI Toolchain
  10. 10DWARF
    1. 10.1 DWARF Register Names
    2. 10.2 Call Frame Information
    3. 10.3 Vendor Names
    4. 10.4 Vendor Extensions
  11. 11ELF Object Files (Processor Supplement)
    1. 11.1 Registered Vendor Names
    2. 11.2 ELF Header
    3. 11.3 Sections
      1. 11.3.1 Section Indexes
      2. 11.3.2 Section Types
      3. 11.3.3 Extended Section Header Attributes
      4. 11.3.4 Subsections
      5. 11.3.5 Special Sections
      6. 11.3.6 Section Alignment
    4. 11.4 Symbol Table
      1. 11.4.1 Symbol Types
      2. 11.4.2 Common Block Symbols
      3. 11.4.3 Symbol Names
      4. 11.4.4 Reserved Symbol Names
      5. 11.4.5 Mapping Symbols
    5. 11.5 Relocation
      1. 11.5.1 Relocation Types
        1. 11.5.1.1 Absolute Relocations
        2. 11.5.1.2 PC-Relative Relocations
        3. 11.5.1.3 Relocations in Data Sections
        4. 11.5.1.4 Relocations for MSP430 Instructions
        5. 11.5.1.5 Relocations for MSP430X Instructions
        6. 11.5.1.6 Other Relocation Types
      2. 11.5.2 Relocation Operations
      3. 11.5.3 Relocation of Unresolved Weak References
  12. 12ELF Program Loading and Linking (Processor Supplement)
    1. 12.1 Program Header
      1. 12.1.1 Base Address
      2. 12.1.2 Segment Contents
      3. 12.1.3 Thread-Local Storage
    2. 12.2 Program Loading
  13. 13Build Attributes
    1. 13.1 MSP430 ABI Build Attribute Subsection
    2. 13.2 MSP430 Build Attribute Tags
  14. 14Copy Tables and Variable Initialization
    1. 14.1 Copy Table Format
    2. 14.2 Compressed Data Formats
      1. 14.2.1 RLE
      2. 14.2.2 LZSS Format
    3. 14.3 Variable Initialization
  15. 15Revision History

Data Sections and Segments

In a relocatable object file output by the compiler or assembler, variables are allocated into sections using default rules and compiler directives. A section is an indivisible unit of allocation in a relocatable file. Sections often contain objects with similar properties. Various sections are designated for data, depending on whether the section is initialized, whether it is writable or read-only, how it will be addressed, and what kind of data it contains.

Conventions for placement of static variables into sections and for how they are addressed are covered in Section 4.4.2.

The linker combines sections from object files to form segments in an ELF load module (executable ). A segment is a continuous range of memory allocated to a load module, representing part of the execution image of the program.

A load module may contain one or more data segments, into which the linker allocates stack, heap, and static variables. Items may be grouped into a single segment or multiple segments, subject only to these restrictions:

  • Within a segment, initialized data must precede uninitialized data. This is a structural constraint of ELF.
  • Any additional restrictions imposed by the platform-specific conventions.

The run-time environment can dynamically allocate or resize uninitialized data segments, to allocate space for items such as the stack and heap.

Figure 4-1 shows the data sections defined by the ABI, and an abstract mapping of sections into segments. The mapping is only representative; the specific configuration may vary by platform or system. Initialized sections are shaded blue; uninitialized sections are shaded gray.

GUID-43076000-96FF-4F1C-9B64-D73B98A5C5C3-low.pngFigure 4-1 Data Sections and Segments (Typical)

The .const section contains read-only constants. The .const section may be located in read-only memory, and may be addressed using absolute addressing.

The .data section contains initialized read-write data.

The .bss section contains uninitialized read-write data.

The .common section contains common-block symbols allocated by the linker. This is not an actual section in the object files. Instead, the section name is a convention in the linker command file for placing variables. This section should not be used for other purposes.

Additional special sections that can be placed by the linker command file are listed in Section 11.4.5.