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The C/C++ compiler supports the volatile keyword in all modes. In addition, the __volatile keyword is supported in relaxed ANSI mode for C89, C99, C11, and C++.
The volatile keyword indicates to the compiler that there is something about how the variable is accessed that requires that the compiler not use overly-clever optimization on expressions involving that variable. For example, the variable may also be accessed by an external program, an interrupt, another thread, or a peripheral device.
The compiler eliminates redundant memory accesses whenever possible, using data flow analysis to figure out when it is legal. However, some memory accesses may be special in some way that the compiler cannot see, and in such cases you should use the volatile keyword to prevent the compiler from optimizing away something important. The compiler does not optimize out any accesses to variables declared volatile. The number of volatile reads and writes will be exactly as they appear in the C/C++ code, no more and no less and in the same order.
Any variable which might be modified by something external to the obvious control flow of the program (such as an interrupt service routine) must be declared volatile. This tells the compiler that an interrupt function might modify the value at any time, so the compiler should not perform optimizations which will change the number or order of accesses of that variable. This is the primary purpose of the volatile keyword. In the following example, the loop intends to wait for a location to be read as 0xFF:
unsigned int *ctrl;
while (*ctrl !=0xFF);
However, in this example, *ctrl is a loop-invariant expression, so the loop is optimized down to a single-memory read. To get the desired result, define ctrl as:
volatile unsigned int *ctrl;
Here the *ctrl pointer is intended to reference a hardware location, such as an interrupt flag.
The volatile keyword must also be used when accessing memory locations that represent memory-mapped peripheral devices. Such memory locations might change value in ways that the compiler cannot predict. These locations might change if accessed, or when some other memory location is accessed, or when some signal occurs.
Volatile must also be used for local variables in a function which calls setjmp, if the value of the local variables needs to remain valid if a longjmp occurs.
#include <stdlib.h>
jmp_buf context;
void function()
{
volatile int x = 3;
switch(setjmp(context))
{
case 0: setup(); break;
default:
{
/* We only reach here if longjmp occurs. Because x's lifetime begins before setjmp
and lasts through longjmp, the C standard requires x be declared "volatile". */
printf("x == %d\n", x);
break;
}
}
}