SPRAC71B February   2019  – October 2023

 

  1.   1
  2. Introduction
    1. 1.1  ABIs for the C28x
    2. 1.2  Scope
    3. 1.3  ABI Variants
    4. 1.4  Toolchains and Interoperability
    5. 1.5  Libraries
    6. 1.6  Types of Object Files
    7. 1.7  Segments
    8. 1.8  C28x Architecture Overview
    9. 1.9  C28x Memory Models
    10. 1.10 Reference Documents
    11. 1.11 Code Fragment Notation
  3. Data Representation
    1. 2.1 Basic Types
    2. 2.2 Data in Registers
    3. 2.3 Data in Memory
    4. 2.4 Pointer Types
    5. 2.5 Complex Types
    6. 2.6 Structures and Unions
    7. 2.7 Arrays
    8. 2.8 Bit Fields
      1. 2.8.1 Volatile Bit Fields
    9. 2.9 Enumeration Types
  4. Calling Conventions
    1. 3.1 Call and Return
      1. 3.1.1 Call Instructions
        1. 3.1.1.1 Indirect Calls
        2. 3.1.1.2 Direct Calls
      2. 3.1.2 Return Instruction
      3. 3.1.3 Pipeline Conventions
      4. 3.1.4 Weak Functions
    2. 3.2 Register Conventions
      1. 3.2.1 Argument Registers
      2. 3.2.2 Callee-Saved Registers
    3. 3.3 Argument Passing
      1. 3.3.1 Passing 16-Bit Arguments
      2. 3.3.2 Passing Longer Arguments
      3. 3.3.3 C++ Argument Passing
      4. 3.3.4 Passing Structs and Unions
      5. 3.3.5 Stack Layout of Arguments Not Passed in Registers
      6. 3.3.6 Frame Pointer
    4. 3.4 Return Values
    5. 3.5 Structures and Unions Passed and Returned by Reference
    6. 3.6 Conventions for Compiler Helper Functions
    7. 3.7 Prolog and Epilog Helper Functions
    8. 3.8 Scratch Registers for Functions Already Seen
    9. 3.9 Interrupt Functions
  5. Data Allocation and Addressing
    1. 4.1 Data Sections and Segments
    2. 4.2 Data Blocking
    3. 4.3 Addressing Modes
    4. 4.4 Allocation and Addressing of Static Data
      1. 4.4.1 Addressing Methods for Static Data
      2. 4.4.2 Placement Conventions for Static Data
        1. 4.4.2.1 Abstract Conventions for Addressing
      3. 4.4.3 Initialization of Static Data
    5. 4.5 Automatic Variables
    6. 4.6 Frame Layout
      1. 4.6.1 Stack Alignment
      2. 4.6.2 Register Save Order
    7. 4.7 Heap-Allocated Objects
  6. Code Allocation and Addressing
    1. 5.1 Computing the Address of a Code Label
    2. 5.2 Calls
      1. 5.2.1 Direct Call
      2. 5.2.2 Far Call Trampoline
      3. 5.2.3 Indirect Calls
  7. Helper Function API
    1. 6.1 Floating-Point Behavior
    2. 6.2 C Helper Function API
    3. 6.3 Floating-Point Helper Functions for C99
  8. Standard C Library API
    1. 7.1  About Standard C Libraries
    2. 7.2  Reserved Symbols
    3. 7.3  <assert.h> Implementation
    4. 7.4  <complex.h> Implementation
    5. 7.5  <ctype.h> Implementation
    6. 7.6  <errno.h> Implementation
    7. 7.7  <float.h> Implementation
    8. 7.8  <inttypes.h> Implementation
    9. 7.9  <iso646.h> Implementation
    10. 7.10 <limits.h> Implementation
    11. 7.11 <locale.h> Implementation
    12. 7.12 <math.h> Implementation
    13. 7.13 <setjmp.h> Implementation
    14. 7.14 <signal.h> Implementation
    15. 7.15 <stdarg.h> Implementation
    16. 7.16 <stdbool.h> Implementation
    17. 7.17 <stddef.h> Implementation
    18. 7.18 <stdint.h> Implementation
    19. 7.19 <stdio.h> Implementation
    20. 7.20 <stdlib.h> Implementation
    21. 7.21 <string.h> Implementation
    22. 7.22 <tgmath.h> Implementation
    23. 7.23 <time.h> Implementation
    24. 7.24 <wchar.h> Implementation
    25. 7.25 <wctype.h> Implementation
  9. C++ ABI
    1. 8.1  Limits (GC++ABI 1.2)
    2. 8.2  Export Template (GC++ABI 1.4.2)
    3. 8.3  Data Layout (GC++ABI Chapter 2)
    4. 8.4  Initialization Guard Variables (GC++ABI 2.8)
    5. 8.5  Constructor Return Value (GC++ABI 3.1.5)
    6. 8.6  One-Time Construction API (GC++ABI 3.3.2)
    7. 8.7  Controlling Object Construction Order (GC++ ABI 3.3.4)
    8. 8.8  Demangler API (GC++ABI 3.4)
    9. 8.9  Static Data (GC++ ABI 5.2.2)
    10. 8.10 Virtual Tables and the Key function (GC++ABI 5.2.3)
    11. 8.11 Unwind Table Location (GC++ABI 5.3)
  10. Exception Handling
    1. 9.1  Overview
    2. 9.2  PREL31 Encoding
    3. 9.3  The Exception Index Table (EXIDX)
      1. 9.3.1 Pointer to Out-of-Line EXTAB Entry
      2. 9.3.2 EXIDX_CANTUNWIND
      3. 9.3.3 Inlined EXTAB Entry
    4. 9.4  The Exception Handling Instruction Table (EXTAB)
      1. 9.4.1 EXTAB Generic Model
      2. 9.4.2 EXTAB Compact Model
      3. 9.4.3 Personality Routines
    5. 9.5  Unwinding Instructions
      1. 9.5.1 Common Sequence
      2. 9.5.2 Byte-Encoded Unwinding Instructions
    6. 9.6  Descriptors
      1. 9.6.1 Encoding of Type Identifiers
      2. 9.6.2 Scope
      3. 9.6.3 Cleanup Descriptor
      4. 9.6.4 Catch Descriptor
      5. 9.6.5 Function Exception Specification (FESPEC) Descriptor
    7. 9.7  Special Sections
    8. 9.8  Interaction With Non-C++ Code
      1. 9.8.1 Automatic EXIDX Entry Generation
      2. 9.8.2 Hand-Coded Assembly Functions
    9. 9.9  Interaction With System Features
      1. 9.9.1 Shared Libraries
      2. 9.9.2 Overlays
      3. 9.9.3 Interrupts
    10. 9.10 Assembly Language Operators in the TI Toolchain
  11. 10DWARF
    1. 10.1 DWARF Register Names
    2. 10.2 Call Frame Information
    3. 10.3 Vendor Names
    4. 10.4 Vendor Extensions
  12. 11ELF Object Files (Processor Supplement)
    1. 11.1 Registered Vendor Names
    2. 11.2 ELF Header
    3. 11.3 Sections
      1. 11.3.1 Section Indexes
      2. 11.3.2 Section Types
      3. 11.3.3 Extended Section Header Attributes
      4. 11.3.4 Subsections
      5. 11.3.5 Special Sections
      6. 11.3.6 Section Alignment
    4. 11.4 Symbol Table
      1. 11.4.1 Symbol Types
      2. 11.4.2 Common Block Symbols
      3. 11.4.3 Symbol Names
      4. 11.4.4 Reserved Symbol Names
      5. 11.4.5 Mapping Symbols
    5. 11.5 Relocation
      1. 11.5.1 Relocation Types
        1. 11.5.1.1 Absolute Relocations
        2. 11.5.1.2 PC-Relative Relocations
        3. 11.5.1.3 Relocations in Data Sections
        4. 11.5.1.4 Relocations for C28x Instructions
        5. 11.5.1.5 Other Relocation Types
      2. 11.5.2 Relocation Operations
      3. 11.5.3 Relocation of Unresolved Weak References
  13. 12ELF Program Loading and Linking (Processor Supplement)
    1. 12.1 Program Header
      1. 12.1.1 Base Address
      2. 12.1.2 Segment Contents
      3. 12.1.3 Thread-Local Storage
    2. 12.2 Program Loading
  14. 13Build Attributes
    1. 13.1 About Build Attributes
    2. 13.2 C28x ABI Build Attribute Subsection
    3. 13.3 Build Attribute Tags
  15. 14Copy Tables and Variable Initialization
    1. 14.1 About Copy Tables
    2. 14.2 Copy Table Format
    3. 14.3 Compressed Data Formats
      1. 14.3.1 RLE
      2. 14.3.2 LZSS Format
    4. 14.4 Variable Initialization
  16. 15Revision History
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Structures and Unions

Structure members are assigned offsets starting at 0. Each member is assigned the lowest available offset that satisfies its alignment. Padding may be required between members to satisfy this alignment constraint.

Union members are all assigned an offset of 0.

The underlying representation of a C++ class is a structure. Elsewhere in this document the term structure applies to classes as well.

The alignment requirement of a structure or union is equal to the most strict alignment requirement among its members, including bit field containers as described in the next section. The size of a structure or union in memory is rounded up to a multiple of its alignment by inserting padding after the last member. Structures and unions passed by value on the stack have special alignment rules as specified in Section 3.3.

In general, structures having size 32 bits or less may reside in registers or register pairs while being passed to or returned from functions. Such structures are passed by value in the R0H-R3H registers, then by value on the stack. Single field structures are passed and returned by value corresponding to the underlying scalar type. See Section 3.5 for information about larger structures and unions passed and returned by reference.

For devices that support FPU32 or FPU64, homogeneous float structures with a size less than 128 bits are passed by value. In addition, for devices that support FPU64, 64-bit doubles (R0-R3) are passed by value.

In little-endian mode a structure in a register is always right justified; that is, the first byte occupies the LSB of the register (the even register if a pair) and subsequent bytes of the structure are filled into the increasingly significant bytes of the register(s). The C28x uses little-endian mode only.