SPRADE8A November   2023  – April 2024 F29H850TU , F29H859TU-Q1 , TMS320F28P650DH , TMS320F28P650DK , TMS320F28P650SH , TMS320F28P650SK , TMS320F28P659DH-Q1 , TMS320F28P659DK-Q1 , TMS320F28P659SH-Q1

 

  1.   1
  2.   Abstract
  3.   Trademarks
  4. Introduction
  5. Difference Between EEPROM and On-Chip Flash
  6. Overview
    1. 3.1 Basic Concept
    2. 3.2 Single-Unit Method
    3. 3.3 Ping-Pong Method
    4. 3.4 Creating EEPROM Sections (Pages) and Page Identification
  7. Software Description
    1. 4.1 Software Functionality and Flow
  8. Ping-Pong Emulation
    1. 5.1 User-Configuration
      1. 5.1.1 EEPROM_PingPong_Config.h
      2. 5.1.2 F28P65x_EEPROM_PingPong.c
    2. 5.2 EEPROM Functions
      1. 5.2.1  EEPROM_Config_Check
      2. 5.2.2  Configure_Protection_Masks
      3. 5.2.3  EEPROM_Write
      4. 5.2.4  EEPROM_Read
      5. 5.2.5  EEPROM_Erase
        1. 5.2.5.1 Erase_Bank
      6. 5.2.6  EEPROM_GetValidBank
      7. 5.2.7  EEPROM_UpdateBankStatus
      8. 5.2.8  EEPROM_UpdatePageStatus
      9. 5.2.9  EEPROM_UpdatePageData
      10. 5.2.10 EEPROM_Get_64_Bit_Data_Address
      11. 5.2.11 EEPROM_Program_64_Bits
      12. 5.2.12 EEPROM_CheckStatus
      13. 5.2.13 ClearFSMStatus
    3. 5.3 Testing Example
  9. Single-Unit Emulation
    1. 6.1 User-Configuration
      1. 6.1.1 EEPROM_Config.h
      2. 6.1.2 F28P65x_EEPROM.c
    2. 6.2 EEPROM Functions
      1. 6.2.1  EEPROM_Config_Check
      2. 6.2.2  Configure_Protection_Masks
      3. 6.2.3  EEPROM_Write
      4. 6.2.4  EEPROM_Read
      5. 6.2.5  EEPROM_Erase
      6. 6.2.6  EEPROM_GetValidBank
      7. 6.2.7  EEPROM_Get_64_Bit_Data_Address
      8. 6.2.8  EEPROM_UpdateBankStatus
      9. 6.2.9  EEPROM_UpdatePageStatus
      10. 6.2.10 EEPROM_UpdatePageData
      11. 6.2.11 EEPROM_Get_64_Bit_Data_Address
      12. 6.2.12 EEPROM_Program_64_Bits
      13. 6.2.13 EEPROM_CheckStatus
      14. 6.2.14 ClearFSMStatus
    3. 6.3 Testing Example
  10. Application Integration
  11. Adapting to Other Gen 3 C2000 MCUs
  12. Flash API
    1. 9.1 Flash API Checklist
      1. 9.1.1 Flash API Do's and Do Not's
  13. 10Source File Listing
  14. 11Troubleshooting
    1. 11.1 General
  15. 12Conclusion
  16. 13References
  17. 14Revision History

Ping-Pong Method

If using the Ping Pong method, the following diagram shows the implemented behavior. As shown in Figure 3-2, there are two EEPROM units made up of selected Flash Sectors. One is marked as an Active Unit, and the other is marked as the Inactive Unit. To begin, data is written to the Active Unit.

GUID-20231019-SS0I-KPFS-W2PG-KFWMCHGXL1PQ-low.png Figure 3-2 Ping Pong Behavior

If the Active Unit is full and there is more data to be written, the Active and Inactive EEPROM units will switch. Therefore, the previously Active Unit (full Unit) will be marked as Inactive, and the previously Inactive Unit (empty Unit) will be marked as Active. Subsequently, the data will be written to the newly Active EEPROM Unit. After the data is successfully programmed to the Active EEPROM Unit, the Inactive EEPROM Unit is erased. This method ensures that there is a fall-back options for the last successfully written data in case of any failure during the erase or program operation when the currently active EEPROM Unit is full.

This process can be repeated as necessary.