SNVSCD0B November   2023  – September 2024 LP5810

PRODUCTION DATA  

  1.   1
  2. Features
  3. Applications
  4. Description
  5. Device Comparison
  6. Specifications
    1. 5.1 Absolute Maximum Ratings
    2. 5.2 ESD Ratings
    3. 5.3 Recommended Operating Conditions
    4. 5.4 Thermal Information
    5. 5.5 Electrical Characteristics
    6. 5.6 Timing Requirements
    7. 5.7 Typical Characteristics
  7. Detailed Description
    1. 6.1 Overview
    2. 6.2 Functional Block Diagram
    3. 6.3 Feature Description
      1. 6.3.1 Analog Dimming
      2. 6.3.2 PWM Dimming
      3. 6.3.3 Autonomous Animation Engine Control
        1. 6.3.3.1 Animation Engine Pattern
        2. 6.3.3.2 Sloper
        3. 6.3.3.3 Animation Engine Unit (AEU)
        4. 6.3.3.4 Animation Pause Unit (APU)
      4. 6.3.4 Protections and Diagnostics
        1. 6.3.4.1 LED Open Detections
        2. 6.3.4.2 LED Short Detections
        3. 6.3.4.3 Thermal Shutdown
    4. 6.4 Device Functional Modes
    5. 6.5 Programming
      1. 6.5.1 I2C Data Transactions
      2. 6.5.2 I2C Data Format
  8. Register Maps
  9. Application and Implementation
    1. 8.1 Application Information
    2. 8.2 Typical Application
      1. 8.2.1 Application
      2. 8.2.2 Design Parameters
      3. 8.2.3 Detailed Design Procedure
        1. 8.2.3.1 Input Capacitor Selection
        2. 8.2.3.2 Program Procedure
        3. 8.2.3.3 Programming Example
      4. 8.2.4 Application Performance Plots
    3. 8.3 Power Supply Recommendations
    4. 8.4 Layout
      1. 8.4.1 Layout Guidelines
      2. 8.4.2 Layout Example
  10. Device and Documentation Support
    1. 9.1 Documentation Support
    2. 9.2 Receiving Notification of Documentation Updates
    3. 9.3 Support Resources
    4. 9.4 Trademarks
    5. 9.5 Electrostatic Discharge Caution
    6. 9.6 Glossary
  11. 10Revision History
  12. 11Mechanical, Packaging, and Orderable Information

Animation Engine Pattern

Each LED of the LP5810 has own animation engine, to achieve premium visual lighting effects. One whole animation engine pattern is defined as Figure 6-4. 3 animation engine units (AEU) and 2 animation pause units (APU) compose the animation engine pattern. AEU2 and AEU3 can be skipped by setting the playback times to 0. The LED current of each LEDs in the autonomous mode is set through the Autonomous_DC registers.
LP5810 Animation engine
                    pattern Figure 6-4 Animation engine pattern

The whole animation pattern includes two APUs and three AEUs with several playback times:

  • APUx (x = 1, 2): Animation pause unit, each unit includes one timing value T.
  • AEUx (x = 1, 2, 3): Animation engine unit, including 5 PWM values PWM1 to PWM5 and 4 time values T1 to T4.
  • PT: Playback times of AEU1+AEU2+AEU3, which has 2-bit value to set 0/1/2/Infinite times.
  • PTx: Playback times of AEUx (x=1/2/3), which has 2-bit value to set 0/1/2/Infinite times.