Each LED of the
LP5810 has own animation engine, to achieve premium visual lighting effects.
One whole animation engine pattern is defined as
Figure 6-4. 3 animation engine units (AEU) and 2 animation pause units (APU) compose the
animation engine pattern. AEU2 and AEU3 can be skipped by setting the playback times to
0. The LED current of each LEDs in the autonomous mode is set through the Autonomous_DC
registers.
The whole animation pattern includes two APUs and three AEUs with several playback
times:
- APUx (x = 1, 2): Animation
pause unit, each unit includes one timing value T.
- AEUx (x = 1, 2, 3): Animation
engine unit, including 5 PWM values PWM1 to PWM5 and 4 time values T1 to
T4.
- PT: Playback times of AEU1+AEU2+AEU3, which has 2-bit
value to set 0/1/2/Infinite times.
- PTx: Playback times of AEUx
(x=1/2/3), which has 2-bit value to set 0/1/2/Infinite times.