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void Flush(void * pvDisplayData);
The flush function is provided to support display hardware that does not contain an integrated frame buffer and where the display driver must keep the display contents in a local RAM buffer. In this model, the drawing functions provided by the driver update the contents of the RAM buffer instead of updating the display. These changes are flushed to the actual display using the Flush API.
In drivers that update the display on each call to any of the driver drawing APIs, this call can be a stub that returns without performing any action.
Since the widget classes do not currently make use of the Flush() driver API, if a driver performs an off-screen rendering with the widget layer, it must update the widget classes that are used in order to call Flush() at the appropriate points in their paint functions