SPRAB89A September   2011  – March 2014

 

  1. Introduction
    1. 1.1  ABIs for the C6000
    2. 1.2  Scope
    3. 1.3  ABI Variants
    4. 1.4  Toolchains and Interoperability
    5. 1.5  Libraries
    6. 1.6  Types of Object Files
    7. 1.7  Segments
    8. 1.8  C6000 Architecture Overview
    9. 1.9  Reference Documents
    10. 1.10 Code Fragment Notation
  2. Data Representation
    1. 2.1 Basic Types
    2. 2.2 Data in Registers
    3. 2.3 Data in Memory
    4. 2.4 Complex Types
    5. 2.5 Structures and Unions
    6. 2.6 Arrays
    7. 2.7 Bit Fields
      1. 2.7.1 Volatile Bit Fields
    8. 2.8 Enumeration Types
  3. Calling Conventions
    1. 3.1 Call and Return
      1. 3.1.1 Return Address Computation
      2. 3.1.2 Call Instructions
      3. 3.1.3 Return Instruction
      4. 3.1.4 Pipeline Conventions
      5. 3.1.5 Weak Functions
    2. 3.2 Register Conventions
    3. 3.3 Argument Passing
    4. 3.4 Return Values
    5. 3.5 Structures and Unions Passed and Returned by Reference
    6. 3.6 Conventions for Compiler Helper Functions
    7. 3.7 Scratch Registers for Inter-Section Calls
    8. 3.8 Setting Up DP
  4. Data Allocation and Addressing
    1. 4.1 Data Sections and Segments
    2. 4.2 Allocation and Addressing of Static Data
      1. 4.2.1 Addressing Methods for Static Data
        1. 4.2.1.1 Near DP-Relative Addressing
        2. 4.2.1.2 Far DP-Relative Addressing
        3. 4.2.1.3 Absolute Addressing
        4. 4.2.1.4 GOT-Indirect Addressing
        5. 4.2.1.5 PC-Relative Addressing
      2. 4.2.2 Placement Conventions for Static Data
        1. 4.2.2.1 Abstract Conventions for Placement
        2. 4.2.2.2 Abstract Conventions for Addressing
        3. 4.2.2.3 Linker Requirements
      3. 4.2.3 Initialization of Static Data
    3. 4.3 Automatic Variables
    4. 4.4 Frame Layout
      1. 4.4.1 Stack Alignment
      2. 4.4.2 Register Save Order
        1. 4.4.2.1 Big-Endian Pair Swapping
        2. 4.4.2.2 Examples
      3. 4.4.3 DATA_MEM_BANK
      4. 4.4.4 C64x+ Specific Stack Layouts
        1. 4.4.4.1 _ _C6000_push_rts Layout
        2. 4.4.4.2 Compact Frame Layout
    5. 4.5 Heap-Allocated Objects
  5. Code Allocation and Addressing
    1. 5.1 Computing the Address of a Code Label
      1. 5.1.1 Absolute Addressing for Code
      2. 5.1.2 PC-Relative Addressing
      3. 5.1.3 PC-Relative Addressing Within the Same Section
      4. 5.1.4 Short-Offset PC-Relative Addressing (C64x)
      5. 5.1.5 GOT-Based Addressing for Code
    2. 5.2 Branching
    3. 5.3 Calls
      1. 5.3.1 Direct PC-Relative Call
      2. 5.3.2 Far Call Trampoline
      3. 5.3.3 Indirect Calls
    4. 5.4 Addressing Compact Instructions
  6. Addressing Model for Dynamic Linking
    1. 6.1 Terms and Concepts
    2. 6.2 Overview of Dynamic Linking Mechanisms
    3. 6.3 DSOs and DLLs
    4. 6.4 Preemption
    5. 6.5 PLT Entries
      1. 6.5.1 Direct Calls to Imported Functions
      2. 6.5.2 PLT Entry Via Absolute Address
      3. 6.5.3 PLT Entry Via GOT
    6. 6.6 The Global Offset Table
      1. 6.6.1 GOT-Based Reference Using Near DP-Relative Addressing
      2. 6.6.2 GOT-Based Reference Using Far DP-Relative Addressing
    7. 6.7 The DSBT Model
      1. 6.7.1 Entry/Exit Sequence for Exported Functions
      2. 6.7.2 Avoiding DP Loads for Internal Functions
      3. 6.7.3 Function Pointers
      4. 6.7.4 Interrupts
      5. 6.7.5 Compatibility With Non-DSBT Code
    8. 6.8 Performance Implications of Dynamic Linking
  7. Thread-Local Storage Allocation and Addressing
    1. 7.1 About Multi-Threading and Thread-Local Storage
    2. 7.2 Terms and Concepts
    3. 7.3 User Interface
    4. 7.4 ELF Object File Representation
    5. 7.5 TLS Access Models
      1. 7.5.1 C6x Linux TLS Models
        1. 7.5.1.1 General Dynamic TLS Access Model
        2. 7.5.1.2 Local Dynamic TLS Access Model
        3. 7.5.1.3 Initial Exec TLS Access Model
          1. 7.5.1.3.1 Thread Pointer
          2. 7.5.1.3.2 Initial Exec TLS Addressing
        4. 7.5.1.4 Local Exec TLS Access Model
      2. 7.5.2 Static Executable TLS Model
        1. 7.5.2.1 Static Executable Addressing
        2. 7.5.2.2 Static Executable TLS Runtime Architecture
        3. 7.5.2.3 Static Executable TLS Allocation
          1. 7.5.2.3.1 TLS Initialization Image Allocation
          2. 7.5.2.3.2 Main Thread’s TLS Allocation
          3. 7.5.2.3.3 Thread Library’s TLS Region Allocation
        4. 7.5.2.4 Static Executable TLS Initialization
          1. 7.5.2.4.1 Main Thread’s TLS Initialization
          2. 7.5.2.4.2 TLS Initialization by Thread Library
        5. 7.5.2.5 Thread Pointer
      3. 7.5.3 Bare-Metal Dynamic Linking TLS Model
        1. 7.5.3.1 Default TLS Addressing for Bare-Metal Dynamic Linking
        2. 7.5.3.2 TLS Block Creation
    6. 7.6 Thread-Local Symbol Resolution and Weak References
      1. 7.6.1 General and Local Dynamic TLS Weak Reference Addressing
      2. 7.6.2 Initial and Local Executable TLS Weak Reference Addressing
      3. 7.6.3 Static Exec and Bare Metal Dynamic TLS Model Weak References
  8. Helper Function API
    1. 8.1 Floating-Point Behavior
    2. 8.2 C Helper Function API
    3. 8.3 Special Register Conventions for Helper Functions
    4. 8.4 Helper Functions for Complex Types
    5. 8.5 Floating-Point Helper Functions for C99
  9. Standard C Library API
    1. 9.1  Reserved Symbols
    2. 9.2  <assert.h> Implementation
    3. 9.3  <complex.h> Implementation
    4. 9.4  <ctype.h> Implementation
    5. 9.5  <errno.h> Implementation
    6. 9.6  <float.h> Implementation
    7. 9.7  <inttypes.h> Implementation
    8. 9.8  <iso646.h> Implementation
    9. 9.9  <limits.h> Implementation
    10. 9.10 <locale.h> Implementation
    11. 9.11 <math.h> Implementation
    12. 9.12 <setjmp.h> Implementation
    13. 9.13 <signal.h> Implementation
    14. 9.14 <stdarg.h> Implementation
    15. 9.15 <stdbool.h> Implementation
    16. 9.16 <stddef.h> Implementation
    17. 9.17 <stdint.h> Implementation
    18. 9.18 <stdio.h> Implementation
    19. 9.19 <stdlib.h> Implementation
    20. 9.20 <string.h> Implementation
    21. 9.21 <tgmath.h> Implementation
    22. 9.22 <time.h> Implementation
    23. 9.23 <wchar.h> Implementation
    24. 9.24 <wctype.h> Implementation
  10. 10C++ ABI
    1. 10.1  Limits (GC++ABI 1.2)
    2. 10.2  Export Template (GC++ABI 1.4.2)
    3. 10.3  Data Layout (GC++ABI Chapter 2)
    4. 10.4  Initialization Guard Variables (GC++ABI 2.8)
    5. 10.5  Constructor Return Value (GC++ABI 3.1.5)
    6. 10.6  One-Time Construction API (GC++ABI 3.3.2)
    7. 10.7  Controlling Object Construction Order (GC++ ABI 3.3.4)
    8. 10.8  Demangler API (GC++ABI 3.4)
    9. 10.9  Static Data (GC++ ABI 5.2.2)
    10. 10.10 Virtual Tables and the Key function (GC++ABI 5.2.3)
    11. 10.11 Unwind Table Location (GC++ABI 5.3)
  11. 11Exception Handling
    1. 11.1  Overview
    2. 11.2  PREL31 Encoding
    3. 11.3  The Exception Index Table (EXIDX)
      1. 11.3.1 Pointer to Out-of-Line EXTAB Entry
      2. 11.3.2 EXIDX_CANTUNWIND
      3. 11.3.3 Inlined EXTAB Entry
    4. 11.4  The Exception Handling Instruction Table (EXTAB)
      1. 11.4.1 EXTAB Generic Model
      2. 11.4.2 EXTAB Compact Model
      3. 11.4.3 Personality Routines
    5. 11.5  Unwinding Instructions
      1. 11.5.1 Common Sequence
      2. 11.5.2 Byte-Encoded Unwinding Instructions
      3. 11.5.3 24-Bit Unwinding Encoding
    6. 11.6  Descriptors
      1. 11.6.1 Encoding of Type Identifiers
      2. 11.6.2 Scope
      3. 11.6.3 Cleanup Descriptor
      4. 11.6.4 Catch Descriptor
      5. 11.6.5 Function Exception Specification (FESPEC) Descriptor
    7. 11.7  Special Sections
    8. 11.8  Interaction With Non-C++ Code
      1. 11.8.1 Automatic EXIDX Entry Generation
      2. 11.8.2 Hand-Coded Assembly Functions
    9. 11.9  Interaction With System Features
      1. 11.9.1 Shared Libraries
      2. 11.9.2 Overlays
      3. 11.9.3 Interrupts
    10. 11.10 Assembly Language Operators in the TI Toolchain
  12. 12DWARF
    1. 12.1 DWARF Register Names
    2. 12.2 Call Frame Information
    3. 12.3 Vendor Names
    4. 12.4 Vendor Extensions
  13. 13ELF Object Files (Processor Supplement)
    1. 13.1 Registered Vendor Names
    2. 13.2 ELF Header
    3. 13.3 Sections
      1. 13.3.1 Section Indexes
      2. 13.3.2 Section Types
      3. 13.3.3 Extended Section Header Attributes
      4. 13.3.4 Subsections
      5. 13.3.5 Special Sections
      6. 13.3.6 Section Alignment
    4. 13.4 Symbol Table
      1. 13.4.1 Symbol Types
      2. 13.4.2 Common Block Symbols
      3. 13.4.3 Symbol Names
      4. 13.4.4 Reserved Symbol Names
      5. 13.4.5 Mapping Symbols
    5. 13.5 Relocation
      1. 13.5.1 Relocation Types
      2. 13.5.2 Relocation Operations
      3. 13.5.3 Relocation of Unresolved Weak References
  14. 14ELF Program Loading and Dynamic Linking (Processor Supplement)
    1. 14.1 Program Header
      1. 14.1.1 Base Address
      2. 14.1.2 Segment Contents
      3. 14.1.3 Bound and Read-Only Segments
      4. 14.1.4 Thread-Local Storage
    2. 14.2 Program Loading
    3. 14.3 Dynamic Linking
      1. 14.3.1 Program Interpreter
      2. 14.3.2 Dynamic Section
      3. 14.3.3 Shared Object Dependencies
      4. 14.3.4 Global Offset Table
      5. 14.3.5 Procedure Linkage Table
      6. 14.3.6 Preemption
      7. 14.3.7 Initialization and Termination
    4. 14.4 Bare-Metal Dynamic Linking Model
      1. 14.4.1 File Types
      2. 14.4.2 ELF Identification
      3. 14.4.3 Visibility and Binding
      4. 14.4.4 Data Addressing
      5. 14.4.5 Code Addressing
      6. 14.4.6 Dynamic Information
  15. 15Linux ABI
    1. 15.1  File Types
    2. 15.2  ELF Identification
    3. 15.3  Program Headers and Segments
    4. 15.4  Data Addressing
      1. 15.4.1 Data Segment Base Table (DSBT)
      2. 15.4.2 Global Offset Table (GOT)
    5. 15.5  Code Addressing
    6. 15.6  Lazy Binding
    7. 15.7  Visibility
    8. 15.8  Preemption
    9. 15.9  Import-as-Own Preemption
    10. 15.10 Program Loading
    11. 15.11 Dynamic Information
    12. 15.12 Initialization and Termination Functions
    13. 15.13 Summary of the Linux Model
  16. 16Symbol Versioning
    1. 16.1 ELF Symbol Versioning Overview
    2. 16.2 Version Section Identification
  17. 17Build Attributes
    1. 17.1 C6000 ABI Build Attribute Subsection
    2. 17.2 C6000 Build Attribute Tags
  18. 18Copy Tables and Variable Initialization
    1. 18.1 Copy Table Format
    2. 18.2 Compressed Data Formats
      1. 18.2.1 RLE
      2. 18.2.2 LZSS Format
    3. 18.3 Variable Initialization
  19. 19Extended Program Header Attributes
    1. 19.1 Encoding
    2. 19.2 Attribute Tag Definitions
    3. 19.3 Extended Program Header Attributes Section Format
  20. 20Revision History

ABI Variants

As mentioned, the ABI does not define specific behavior in all instances but rather is a canon of principles that allow for platform or system-specific variation. For example, the ABI does not specify that PIC (position independent code) addressing will be used in all cases, but standardizes its implementation for those cases where it is used. Some of the variants are incompatible with each other. For example, if any object uses the DBST PIC model, then all must. In such cases, toolchains are expected to use build attributes to prevent incompatible objects from being combined.

This section describes some of the more common use cases and how they relate to the ABI. These cases are not mutually exclusive, nor do they completely cover all the possibilities.

  • Bare Metal—Standalone. This model refers to a single self-contained statically-linked executable. It is the simplest form in terms of interoperability. The relevant parts of the ABI are the object-level components in the lower part of Figure 1-1. Since the executable is statically linked and bound (relocated), there is typically no need for position-independence. Since it is self-contained, it need not contain dynamic linking information, procedure linkage table (PLT) stubs, or a global offset table (GOT).
  • Bare Metal—Dynamic Linking. This model refers to a system in which an executable may dynamically link to separately linked modules, but not within the controlled environment of an OS. Addressing may or may not be position-independent, depending on the environment. The environment may impose additional conventions on addressing or placement. This model would use the dynamic linking components of Figure 1-1. Specifics of the bare-metal dynamic linking model are detailed in Section 14.5.
  • Shared Objects. This refers to a dynamic linking model in which statically linked modules (libraries) can be shared among multiple separately-linked clients (executables or other libraries). The fundamental issue is that each client must have its own copy of the library's data. The ABI solves this through two related structures: position-independent addressing, and the data segment base table (DSBT) mechanism.
  • Position Independence. This refers to a means of addressing without the use of address constants, enabling code and/or data to be loaded and run at any address without relocation. The term PIC generally means Position Independent Code, but position independence can refer to code, data, or both. Shared libraries require position independent data so that multiple clients can have private copies; in the context of shared libraries, the term PIC sometimes connotes this narrower definition. Libraries in ROM may require position independent addressing to reference other objects if their addresses are not bound when the ROM is created. Position-independent data relies on the Data Page register (B14). When multiple modules are involved, such as with dynamic linking, the DSBT (Data Segment Base Table) model is a mechanism that can be used to reset the DP when calling from one module to another.
  • Linux. Executables and Shared Libraries built for the Linux environment must follow certain conventions. They have dynamic linking information. They require position independence using the DSBT model. Objects built for Linux have the ELFOSABI_C6000_LINUX flag in the EI_OSABI field of the ELF header. Augmentations to the ABI for the Linux platform are detailed in Chapter 15.
  • ROMing. It may be desirable to build a separately linked module that will reside in ROM. Once linked, its addresses are permanently bound. It may be subsequently linked against other modules, either statically or dynamically. For this purpose, the ABI defines a special class of ELF file that presents both a static and dynamic linking view and a handful of section flags to indicate sections whose addresses are permanently bound. ROM modules typically use PIC addressing to make them independent of the placement of other modules they reference.