SPRUI30H November 2015 – May 2024 DRA745 , DRA746 , DRA750 , DRA756
Tiled mode has two major breakdown algorithms:
Orientation | Mode | Stride | Description | |||
---|---|---|---|---|---|---|
S | Y | X | M1 | M0 | (bytes) | |
0 | x | x | 0 | 0 | 16,384 | Plain access to an 8-bit progressive frame in 0 or 180 degrees |
32,768 | Field access to an 8-bit interlaced frame 0 or 180 degrees | |||||
0 | 1 | 32,768 | Plain access to a 16-bit progressive frame in 0 or 180 degrees | |||
65,536 | Field access to a 16-bit interlaced frame 0 or 180 degrees | |||||
1 | 0 | 32,768 | Plain access to a 32-bit progressive frame in 0 or 180 degrees | |||
65,536 | Field access to a 32-bit interlaced frame 0 or 180 degrees | |||||
1 | x | x | 0 | 0 | 8192 | Plain access to an 8-bit progressive frame in 90 or 270 degrees |
16,384 | Field access to an 8-bit interlaced frame 90 or 270 degrees | |||||
0 | 1 | 8192 | Plain access to a 16-bit progressive frame in 90 or 270 degrees | |||
16,384 | Field access to a 16-bit interlaced frame 90 or 270 degrees | |||||
1 | 0 | 16,384 | Plain access to a 32-bit progressive frame in 90 or 270 degrees | |||
32,768 | Field access to a 32-bit interlaced frame 90 or 270 degrees |
Similar to the bypass and page modes, ill-formed 2D block requests are broken down on a line basis in a set of incremental bursts. In tiled mode, however, these incremental virtual bursts do not translate to 1D physical burst requests.