SPRUIV4D May   2020  – May 2024

 

  1.   1
  2.   Read This First
    1.     About This Manual
    2.     Related Documentation
    3.     Trademarks
  3. 2Introduction
    1. 2.1 C7000 Digital Signal Processor CPU Architecture Overview
    2. 2.2 C7000 Split Datapath and Functional Units
  4. 3C7000 C/C++ Compiler Options
    1. 3.1 Overview
    2. 3.2 Selecting Compiler Options for Performance
    3. 3.3 Understanding Compiler Optimization
      1. 3.3.1 Software Pipelining
      2. 3.3.2 Vectorization and Vector Predication
      3. 3.3.3 Automatic Use of Streaming Engine and Streaming Address Generator
      4. 3.3.4 Loop Collapsing and Loop Coalescing
      5. 3.3.5 Automatic Inlining
      6. 3.3.6 If Conversion
  5. 4Basic Code Optimization
    1. 4.1  Signed Types for Iteration Counters and Limits
    2. 4.2  Floating-Point Division
    3. 4.3  Loop-Carried Dependencies and the Restrict Keyword
      1. 4.3.1 Loop-Carried Dependencies
      2. 4.3.2 The Restrict Keyword
      3. 4.3.3 Run-Time Alias Disambiguation
    4. 4.4  Function Calls and Inlining
    5. 4.5  MUST_ITERATE and PROB_ITERATE Pragmas and Attributes
    6. 4.6  If Statements and Nested If Statements
    7. 4.7  Intrinsics
    8. 4.8  Vector Types
    9. 4.9  C++ Features to Use and Avoid
    10. 4.10 Streaming Engine
    11. 4.11 Streaming Address Generator
    12. 4.12 Optimized Libraries
    13. 4.13 Memory Optimizations
  6. 5Understanding the Assembly Comment Blocks
    1. 5.1 Software Pipelining Processing Stages
    2. 5.2 Software Pipeline Information Comment Block
      1. 5.2.1 Loop and Iteration Count Information
      2. 5.2.2 Dependency and Resource Bounds
      3. 5.2.3 Initiation Interval (ii) and Iterations
      4. 5.2.4 Constant Extensions
      5. 5.2.5 Resources Used and Register Tables
      6. 5.2.6 Stage Collapsing
      7. 5.2.7 Memory Bank Conflicts
      8. 5.2.8 Loop Duration Formula
    3. 5.3 Single Scheduled Iteration Comment Block
    4. 5.4 Identifying Pipeline Failures and Performance Issues
      1. 5.4.1 Issues that Prevent a Loop from Being Software Pipelined
      2. 5.4.2 Software Pipeline Failure Messages
      3. 5.4.3 Performance Issues
  7. 6Revision History

Dependency and Resource Bounds

The second stage of software pipelining involves collecting loop resource and dependency graph information. The results of Stage 2 are shown in the Software Pipeline Information comment block as follows:

;*      Loop Carried Dependency Bound(^) : 2
;*      Unpartitioned Resource Bound     : 12
;*      Partitioned Resource Bound       : 12 (pre-sched)

The statistics provided in this section of the block are:

  • Loop Carried Dependency Bound: The distance of the largest loop carry path, if one exists. A loop carry path occurs when one iteration of a loop writes a value that must be read in a future iteration. Instructions that are part of the loop carry bound are marked with the ^ symbol. The number shown for the loop carried dependency bound is the minimum iteration interval due to a loop carry dependency bound for the loop.

    If the Loop Carried Dependency Bound is larger than the Resource Bounds, there may be an inefficiency in the loop, and you may be able to improve performance by conveying additional information to the compiler. Potential solutions for this are discussed in Section 4.3.

  • Unpartitioned Resource Bound: The best case resource bound minimum initiation interval (mii) before the compiler has partitioned each instruction to the A or B side.
  • Partitioned Resource Bound (pre-sched, post-sched): The mii after instructions are partitioned to the A and B sides. Pre-scheduling and post-scheduling values are given. The post-scheduling value is the partitioned resource bound after scheduling occurs. Scheduling sometimes involves the addition of instructions, which may affect the resource bound.