SPRUIV4D May   2020  – May 2024

 

  1.   1
  2.   Read This First
    1.     About This Manual
    2.     Related Documentation
    3.     Trademarks
  3. 2Introduction
    1. 2.1 C7000 Digital Signal Processor CPU Architecture Overview
    2. 2.2 C7000 Split Datapath and Functional Units
  4. 3C7000 C/C++ Compiler Options
    1. 3.1 Overview
    2. 3.2 Selecting Compiler Options for Performance
    3. 3.3 Understanding Compiler Optimization
      1. 3.3.1 Software Pipelining
      2. 3.3.2 Vectorization and Vector Predication
      3. 3.3.3 Automatic Use of Streaming Engine and Streaming Address Generator
      4. 3.3.4 Loop Collapsing and Loop Coalescing
      5. 3.3.5 Automatic Inlining
      6. 3.3.6 If Conversion
  5. 4Basic Code Optimization
    1. 4.1  Signed Types for Iteration Counters and Limits
    2. 4.2  Floating-Point Division
    3. 4.3  Loop-Carried Dependencies and the Restrict Keyword
      1. 4.3.1 Loop-Carried Dependencies
      2. 4.3.2 The Restrict Keyword
      3. 4.3.3 Run-Time Alias Disambiguation
    4. 4.4  Function Calls and Inlining
    5. 4.5  MUST_ITERATE and PROB_ITERATE Pragmas and Attributes
    6. 4.6  If Statements and Nested If Statements
    7. 4.7  Intrinsics
    8. 4.8  Vector Types
    9. 4.9  C++ Features to Use and Avoid
    10. 4.10 Streaming Engine
    11. 4.11 Streaming Address Generator
    12. 4.12 Optimized Libraries
    13. 4.13 Memory Optimizations
  6. 5Understanding the Assembly Comment Blocks
    1. 5.1 Software Pipelining Processing Stages
    2. 5.2 Software Pipeline Information Comment Block
      1. 5.2.1 Loop and Iteration Count Information
      2. 5.2.2 Dependency and Resource Bounds
      3. 5.2.3 Initiation Interval (ii) and Iterations
      4. 5.2.4 Constant Extensions
      5. 5.2.5 Resources Used and Register Tables
      6. 5.2.6 Stage Collapsing
      7. 5.2.7 Memory Bank Conflicts
      8. 5.2.8 Loop Duration Formula
    3. 5.3 Single Scheduled Iteration Comment Block
    4. 5.4 Identifying Pipeline Failures and Performance Issues
      1. 5.4.1 Issues that Prevent a Loop from Being Software Pipelined
      2. 5.4.2 Software Pipeline Failure Messages
      3. 5.4.3 Performance Issues
  7. 6Revision History

Constant Extensions

Each execute packet can hold up to two constant extensions.

;*      Constant Extension #0 Used [C0]  : 10
;*      Constant Extension #1 Used [C1]  : 10

Constant extension slots are for use by instructions in the execute packet if an instruction's operand constant is too large to fit in the encoding space within the instruction. For instructions that have a constant operand, the encoding space for the constant is usually only a few bits. If a constant will not fit in those few bits, the compiler may use a constant extension slot.

The "Constant Extension #n Used" feedback shows the number of constant extension slots used for each of the C0 and C1 slots.