SWRU622A August   2024  – September 2024 AWRL1432 , AWRL6432 , IWRL1432 , IWRL6432 , IWRL6432AOP

 

  1.   1
  2.   Trademarks
  3. 1Introduction
  4. 2Basic Bootloader Flow
    1. 2.1 Programming Serial Data Flash Over UART (Bootloader Service)
    2. 2.2 Binary File Format
    3. 2.3 Flash Programming Sequence
    4. 2.4 Supported UART Commands/Response and Format
    5. 2.5 Flashing Sequence
    6. 2.6 ROM-Assisted Image Download Sequence
    7. 2.7 Booting Application Image
      1. 2.7.1 Booting From Serial Flash
      2. 2.7.2 Bootmode – SPI
      3. 2.7.3 Bootmode - UART
  5. 3Secondary Bootloader
    1. 3.1 SBL Execution Flow
      1. 3.1.1 Flash Memory Partitioning for SBL Execution
      2. 3.1.2 SBL Feature Modifications
      3. 3.1.3 SBL Development Considerations
  6. 4Warm Reset
    1. 4.1 Integrity Verification
    2. 4.2 LSTC/PBIST
    3. 4.3 Watchdog Timer
    4. 4.4 Reset-Triggered Flash Reload of Application
      1. 4.4.1 Hardware Solutions
        1. 4.4.1.1 PMIC I2C Messaging
        2. 4.4.1.2 External Watchdog Timer
        3. 4.4.1.3 External Voltage Monitoring or Voltage Supervisors
      2. 4.4.2 Software Solutions
        1. 4.4.2.1 Setting Boot Vector to 0x0
  7. 5Relevant Registers
    1. 5.1 Reset Registers
    2. 5.2 PC Registers
      1. 5.2.1 Addresses
  8. 6Revision History

Flash Memory Partitioning for SBL Execution

 Flash Partitions for Secondary BootloaderFigure 3-1 Flash Partitions for Secondary Bootloader. Typical Flash partitions for Secondary Bootloader Use Case – From SDK SBL Example
  • The SBL application is stored in partition 1 of SFLASH so that the RBL can load this application into RAM
  • The factory back-up image MUST be stored in partition 4. The main image cannot be directly loaded into partition 2 via UNIFLASH or any other flashing tool due to calibration information being saved at the start of the partition
    • The SBL application loads the main application into the correct region of partition 2 + 3 to avoid overwriting the calibration information stored in SFLASH