TIDUEE5A October 2018 – May 2022
This section describes the tradeoffs and design choices required for a HUD design. It is intended to give more background and understanding in the overall system for future application modifications.
AR HUDs require larger FOV, longer virtual image distances (VID), and larger eyebox sizes than traditional automotive HUDs. These large displays require much brighter PGUs. This reference design provides the hardware and software needed for a HUD design. Presented first is a high level discussion of design decisions. As an example, parameters in the following sections are chosen to meet the requirements of a HUD system: