JAJSQ80C september   2013  – october 2020 SN65DSI86

PRODUCTION DATA  

  1.   1
  2. 特長
  3. アプリケーション
  4. 概要
  5. Revision History
  6. Description (continued)
  7. Pin Configuration and Functions
  8. Specifications
    1. 7.1 Absolute Maximum Ratings
    2. 7.2 ESD Ratings
    3. 7.3 Recommended Operating Conditions
    4. 7.4 Thermal Information
    5. 7.5 Electrical Characteristics
    6. 7.6 Timing Requirements
    7. 7.7 Switching Characteristics
  9. Detailed Description
    1. 8.1 Overview
    2. 8.2 Functional Block Diagram
    3. 8.3 Feature Description
      1. 8.3.1 MIPI Dual DSI Interface
      2. 8.3.2 Embedded DisplayPort Interface
      3. 8.3.3 General-Purpose Input and Outputs
        1. 8.3.3.1 GPIO REFCLK and DSIA Clock Selection
        2. 8.3.3.2 Suspend Mode
        3. 8.3.3.3 Pulse Width Modulation (PWM)
    4. 8.4 Device Functional Modes
      1. 8.4.1 Reset Implementation
      2. 8.4.2 Power-Up Sequence
      3. 8.4.3 Power Down Sequence
      4. 8.4.4 Display Serial Interface (DSI)
        1. 8.4.4.1 DSI Lane Merging
        2. 8.4.4.2 DSI Supported Data Types
        3. 8.4.4.3 Generic Request Datatypes
          1. 8.4.4.3.1 Generic Read Request 2-Parameters Request
          2. 8.4.4.3.2 Generic Short Write 2-Parameters Request
          3. 8.4.4.3.3 Generic Long Write Packet Request
        4. 8.4.4.4 DSI Pixel Stream Packets
        5. 8.4.4.5 DSI Video Transmission Specifications
        6. 8.4.4.6 Video Format Parameters
        7. 8.4.4.7 GPU LP-TX Clock Requirements
      5. 8.4.5 DisplayPort
        1. 8.4.5.1  HPD (Hot Plug/Unplug Detection)
        2. 8.4.5.2  AUX_CH
          1. 8.4.5.2.1 Native Aux Transactions
        3. 8.4.5.3  I2C-Over-AUX
          1. 8.4.5.3.1 Direct Method (Clock Stretching)
          2. 8.4.5.3.2 Indirect Method (CFR Read/Write)
        4. 8.4.5.4  DisplayPort PLL
        5. 8.4.5.5  DP Output VOD and Pre-emphasis Settings
        6. 8.4.5.6  DP Main Link Configurability
        7. 8.4.5.7  DP Main Link Training
          1. 8.4.5.7.1 Manual Link Training
          2. 8.4.5.7.2 Fast Link Training
          3. 8.4.5.7.3 54
          4. 8.4.5.7.4 Semi-Auto Link Training
          5. 8.4.5.7.5 Redriver Semi-Auto Link Training
        8. 8.4.5.8  Panel Size vs DP Configuration
        9. 8.4.5.9  Panel Self Refresh (PSR)
        10. 8.4.5.10 Secondary Data Packet (SDP)
        11. 8.4.5.11 Color Bar Generator
        12. 8.4.5.12 DP Pattern
          1. 8.4.5.12.1 HBR2 Compliance Eye
          2. 8.4.5.12.2 80-Bit Custom Pattern
        13. 8.4.5.13 BPP Conversion
    5. 8.5 Programming
      1. 8.5.1 Local I2C Interface Overview
    6. 8.6 Register Map
      1. 8.6.1 Standard CFR Registers (PAGE 0)
  10. Application and Implementation
    1. 9.1 Application Information
    2. 9.2 Typical Application
      1. 9.2.1 1080p (1920x1080 60 Hz) Panel
        1. 9.2.1.1 Design Requirements
        2. 9.2.1.2 Detailed Design Procedure
          1. 9.2.1.2.1 eDP Design Procedure
          2. 9.2.1.2.2 76
          3. 9.2.1.2.3 DSI Design Procedure
          4. 9.2.1.2.4 78
          5. 9.2.1.2.5 Example Script
        3. 9.2.1.3 Application Curve
  11. 10Power Supply Recommendations
    1. 10.1 VCC Power Supply
    2. 10.2 VCCA Power supply
    3. 10.3 VPLL and VCCIO Power Supplies
  12. 11Layout
    1. 11.1 Layout Guidelines
      1. 11.1.1 DSI Guidelines
      2. 11.1.2 eDP Guidelines
      3. 11.1.3 Ground
    2. 11.2 Layout Example
  13. 12Device and Documentation Support
    1. 12.1 Documentation Support
      1. 12.1.1 Related Documentation
    2. 12.2 Receiving Notification of Documentation Updates
    3. 12.3 Community Resources
    4. 12.4 Trademarks
  14. 13Mechanical, Packaging, and Orderable Information

パッケージ・オプション

メカニカル・データ(パッケージ|ピン)
サーマルパッド・メカニカル・データ
発注情報
Indirect Method (CFR Read/Write)

The Indirect Method is intended to be used by a GPU which does NOT support the Direct Method (Clock Stretching). The Indirect Method involves programming the appropriate CFR registers. The Indirect Method is very similar to the Native Aux method described above.

Example of Indirect I2C Read of the EDID.

  1. Program the AUX_CMD = 0x4, AUX_ADDR[7:0] = 0x50, and AUX_LENGTH = 0x00.
  2. Set the SEND bit.
  3. The SN65DSI86 will clear the SEND bit once the Request has been ACKed.
  4. If SEND_INT_EN is enabled and IRQ_EN is enabled, an IRQ will be asserted. GPU should make sure no error flags are set. If no error flags are set, GPU should clear the SEND_INT flag and go to step 5.
  5. Program the AUX_CMD = 0x4, AUX_ADD[7:0] = 0x50, AUX_LENGTH = 0x01, and AUX_WDATA0 = 0x00.
  6. Set the SEND bit.
  7. The SN65DSI86 will clear the SEND bit once the Request has been ACKed.
  8. If SEND_INT_EN is enabled and IRQ_EN is enabled, an IRQ will be asserted. GPU should make sure no error flags are set. If no error flags are set, GPU should clear the SEND_INT flag and go to step 9.
  9. Program the AUX_CMD = 0x5, AUX_ADDR[7:0] = 0x50, and AUX_LENGTH = 0x00.
  10. Set the SEND bit.
  11. The SN65DSI86 will clear the SEND bit once the Request has been ACKed.
  12. If SEND_INT_EN is enabled and IRQ_EN is enabled, an IRQ will be asserted. GPU should make sure no error flags are set. If no error flags are set, GPU should clear the SEND_INT flag and go to step 13.
  13. Program the AUX_CMD = 0x5, AUX_ADDR[7:0] = 0x50, and AUX_LENGTH = 0x10.
  14. Set the SEND bit.
  15. The SN65DSI86 will clear the SEND bit once the Request has been ACKed.
  16. If SEND_INT_EN is enabled and IRQ_EN is enabled, an IRQ will be asserted. GPU should make sure no error flags are set. If no error flags are set, GPU should clear the SEND_INT flag, read data from AUX_RDATA0 through AUX_DATA15, and go to step 13.
  17. If read of EDID is complete, the go to step 18. If read of EDID is not complete, then go to Step 13.
  18. Program the AUX_CMD = 0x1, AUX_ADDR[7:0] = 0x50, and AUX_LENGTH = 0x00.
  19. Set the SEND bit.
  20. The SN65DSI86 will clear the SEND bit once the Request has been ACKed.
  21. If SEND_INT_EN is enabled and IRQ_EN is enabled, an IRQ will be asserted. GPU should make sure no error flags are set. If no error flags are set, GPU should clear the SEND_INT flag and go to step 22.
  22. Read of EDID finished.

Example of an indirect I2C Write (Changing EDID Segment Pointer):

  1. Program the AUX_CMD = 0x4, AUX_ADDR[7:0] = 0x30, and AUX_LENGTH = 0x00.
  2. Set the SEND bit.
  3. The SN65DSI86 will clear the SEND bit once the Request has been ACKed.
  4. If SEND_INT_EN is enabled and IRQ_EN is enabled, an IRQ will be asserted. GPU should make sure no error flags are set. If no error flags are set, GPU should clear the SEND_INT flag and go to step 5.
  5. Program the AUX_CMD = 0x4, AUX_ADDR[7:0] = 0x30, AUX_LENGTH = 0x01, and AUX_WDATA0 = 0x01.
  6. Set the SEND bit.
  7. The SN65DSI86 will clear the SEND bit once the Request has been ACKed.
  8. If SEND_INT_EN is enabled and IRQ_EN is enabled, an IRQ will be asserted. GPU should make sure no error flags are set. If no error flags are set, GPU should clear the SEND_INT flag and go to step 9.
  9. Program the AUX_CMD = 0x0, AUX_ADDR[7:0] = 0x30, and AUX_LENGTH = 0x00.
  10. Set the SEND bit.
  11. The SN65DSI86 will clear the SEND bit once the Request has been ACKed.
  12. If SEND_INT_EN is enabled and IRQ_EN is enabled, an IRQ will be asserted. GPU should make sure no error flags are set. If no error flags are set, GPU should clear the SEND_INT flag and go to step 13.
  13. Finished.

The SN65DSI86 will handle all aspects of completing a request I2C-Over-Aux Read or Write. Once the requested Read or Write completes, the SN65DSI86 will clear the SEND bit and if an error occurred, the SN65DSI86 will set the NAT_I2C_FAILED flag. The NAT_I2C_FAILED flag will get set if for some reason the slave NACK the I2C Address. If the Slave NACK without completing the entire request AUX_LENGTH, the SN65DSI86 will set the AUX_SHORT flag and update the AUX_LENGTH register with the amount of data completed and then clear the SEND bit. Upon clearing the SEND bit and if IRQ assertion is enabled, the SN65DSI86 will assert IRQ.