- API support for industry standards:
- OpenCL™-EP 1.1
- Direct3D® Feature Level 9.3
- Multicore GPU architecture:
- 2 × SGX544 cores
- Shared system level cache of 128 KiB (64 KiB per SGX-544 core)
- Tile-based deferred rendering architecture:
- Reduces external bandwidth to SDRAM
- Universal Scalable Shader Engine (USSE™):
- Multithreaded engine incorporating vertex and pixel shader functionality
- Automatic load balancing of vertex and pixel processing tasks
- Present and texture load accelerator (PTLA):
- Enables to move, rotate, twiddle, and scale texture surfaces
- Supports RGB, ARGB, YUV4:2:2, and YUV4:2:0 surface formats
- Supports bilinear upscale
- Supports source color key
- Fully virtualized memory addressing for operating system (OS) in a unified memory architecture:
- Memory management unit (MMU)
- Up to 4-GiB virtual address space
The 3D-GPU subsystem generates a single (aggregate) interrupt connected to the device Interrupt Crossbar. This allows for this interrupt to be programmatically mapped to multiple device host interrupt controllers (see Section 12.2 ).