DLPU100B May   2020  – June 2024 DLP2021-Q1 , DLP3021-Q1

 

  1.   1
  2.   Abstract
  3.   Trademarks
  4. 1Introduction
    1. 1.1 Purpose and Scope
  5. 2FPGA Pin Configuration and Functions
    1. 2.1 DMD Interface
    2. 2.2 Light Control
    3. 2.3 Communication
    4. 2.4 Support
    5. 2.5 FPGA Dedicated Pins
    6. 2.6 Power and Ground
    7. 2.7 Unused Pins
  6. 3Specifications
    1. 3.1 Recommended Operating Conditions
    2. 3.2 FPGA Power Consumption
    3. 3.3 Host SPI Interface Timing
    4. 3.4 Power Supply and Reset Timing
      1. 3.4.1 Power-Up Timing
      2. 3.4.2 Power-Down Timing
      3. 3.4.3 Brownout Detection
    5. 3.5 DMD Interface Timing
    6. 3.6 Flash Memory Interface Timing
    7. 3.7 Reference Clock Timing
    8. 3.8 I2C Interface Timing
  7. 4Feature Descriptions
    1. 4.1 Video Control
      1. 4.1.1 Video Options
      2. 4.1.2 Example 1: Display a Static Image
      3. 4.1.3 Example 2: Display 1 Video Repeatedly
      4. 4.1.4 Example 3: Display Two Videos Then Stop
      5. 4.1.5 Example 4: Display a Video Once and Then Display an Image Forever
      6. 4.1.6 Example 5: Display 3+ Videos/Images Seamlessly
    2. 4.2 Temperature Measurements
    3. 4.3 PWM Outputs
    4. 4.4 Host IRQ Interrupt Signal
    5. 4.5 Video and Image Compression
  8. 5Layout
  9. 6Host Command Protocol
    1. 6.1 SPI Specifications
    2. 6.2 SPI Write Command
    3. 6.3 SPI Read Command
  10. 7FPGA Register Definitions
  11. 8Revision History

Example 1: Display a Static Image

The following steps can be used to display a single image on the DMD.

  1. Write Video Frame Rate register.
    1. The clock count should match the length of the DMD sequence that is used.
  2. Write Video Start Address 1 register.
    1. The start address should match the location of the image in flash memory. This can be found in the build log output from the DLP Composer tool.
  3. Write Video Configuration 1 register.
    1. Frame count = 1
    2. Loop count = 1
  4. Write Video Control register.
    1. Loop configurations = 1
    2. Toggle configurations = 0
    3. Configuration pointer = 0
    4. Play = 1
    5. Stop = 0

This configuration will display the image forever, or until the “stop” bit is set. Since the “loop configurations” bit is set, it will continually execute this configuration each time it completes.