SPRADI3 June   2024 AM625 , AM62P , AM67 , AM67A , AM68 , AM68A , AM69 , AM69A , DRA829J , DRA829J-Q1 , DRA829V , DRA829V-Q1 , TDA4AEN-Q1 , TDA4AH-Q1 , TDA4AL-Q1 , TDA4AP-Q1 , TDA4VE-Q1 , TDA4VEN-Q1 , TDA4VH-Q1 , TDA4VL-Q1 , TDA4VM , TDA4VM-Q1 , TDA4VP-Q1

 

  1.   1
  2.   Abstract
  3.   Trademarks
  4. 1Introduction
  5. 2Common Issues with Graphics Applications
    1. 2.1 System or Application Freeze
      1. 2.1.1 Typical Kernel Panic Logs
    2. 2.2 Screen Tearing
    3. 2.3 Artifacts or Corruption in the Screen
    4. 2.4 Blank Screen
    5. 2.5 Low Frame Rate
    6. 2.6 GPU Driver Logs and Hardware Recoveries
      1. 2.6.1 Typical GPU HWR Logs
  6. 3Support Flow for Graphics Issues
    1. 3.1 Submit Preliminary Description
    2. 3.2 Determine if the Issue Reproduces on TI EVM
    3. 3.3 Provide Follow-Up Testing and Logs
  7. 4Tools for GPU Driver Debug
    1. 4.1 Driver Status in Linux® DebugFS
    2. 4.2 Driver AppHints
    3. 4.3 PVR Log Dump Collection
    4. 4.4 Adding Log Groups to Firmware Traces
    5. 4.5 Disabling the Driver After Hardware Recovery
    6. 4.6 Disable Autoloading of the GPU Driver
  8. 5Integrating Patched GPU Drivers
    1. 5.1 UM Libraries Installation
    2. 5.2 KM Libraries Installation
    3. 5.3 Post-Installation Steps
  9. 6Summary

Screen Tearing

Screen tearing is notorious in graphics applications, most prevalent in video games. The GPU runs at a particular frame rate and the display can have a separate frame rate. The synchronization between the GPU and the display can have issues when screen tearing or screen flickering occurs. Describing what the tearing looks like is important. Horizontal lines indicate that the GPU was in the middle of updating the previous frame with the next frame data, but the update was prematurely consumed by the display. Observe the pixel data around the tearing region and how far down the screen the tear is because this can indicate how severely the synchronization is being missed. Figure 2-1 is an example of screen tearing due to missing synchronization between the display and the graphics application.

Notice slightly above the halfway mark that there is an inconsistency in the triangles from a previous frame. This is the classic example of a screen tearing issue.

 Screen Tearing Example Figure 2-1 Screen Tearing Example