SPRADI3 June 2024 AM625 , AM62P , AM67 , AM67A , AM68 , AM68A , AM69 , AM69A , DRA829J , DRA829J-Q1 , DRA829V , DRA829V-Q1 , TDA4AEN-Q1 , TDA4AH-Q1 , TDA4AL-Q1 , TDA4AP-Q1 , TDA4APE-Q1 , TDA4VE-Q1 , TDA4VEN-Q1 , TDA4VH-Q1 , TDA4VL-Q1 , TDA4VM , TDA4VM-Q1 , TDA4VP-Q1 , TDA4VPE-Q1
Texas Instruments' processors can contain a graphics processing unit (GPU) which accelerates the computations for graphics-related tasks. Occasionally there are bugs in the graphics processing stack that cause issues in the applications. Due to the complexity of the processing stack, which spans many software layers and runs on long hardware pipelines internally, these issues can be difficult to debug. Furthermore, different components in the layers can be created by different developers and bringing them all together can be a challenge. This guide presents the different issues that can be seen from a graphics application and the steps for a systematic debug of GPU-related problems.