SLAAE56A November   2022  – March 2023 MSPM0G1105 , MSPM0G1106 , MSPM0G1107 , MSPM0G1505 , MSPM0G1506 , MSPM0G1507 , MSPM0G3105 , MSPM0G3106 , MSPM0G3107 , MSPM0G3505 , MSPM0G3506 , MSPM0G3507 , MSPM0L1105 , MSPM0L1106 , MSPM0L1303 , MSPM0L1304 , MSPM0L1304-Q1 , MSPM0L1305 , MSPM0L1305-Q1 , MSPM0L1306 , MSPM0L1306-Q1 , MSPM0L1343 , MSPM0L1344 , MSPM0L1345 , MSPM0L1346

 

  1.   Abstract
  2.   Trademarks
  3. 1MSPM0 Portfolio Overview
    1. 1.1 Introduction
    2. 1.2 Portfolio Comparison of STM32 MCUs to MSPM0 MCUs
  4. 2Ecosystem and Migration
    1. 2.1 Software Ecosystem Comparison
      1. 2.1.1 MSPM0 Software Development Kit (MSPM0 SDK)
      2. 2.1.2 CubeIDE vs Code Composer Studio IDE (CCS)
      3. 2.1.3 CubeMX vs SysConfig
    2. 2.2 Hardware Ecosystem
    3. 2.3 Debug Tools
    4. 2.4 Migration Process
    5. 2.5 Migration and Porting Example
  5. 3Core Architecture Comparison
    1. 3.1 CPU
    2. 3.2 Embedded Memory Comparison
      1. 3.2.1 Flash Features
      2. 3.2.2 Flash Organization
      3. 3.2.3 Embedded SRAM
    3. 3.3 Power Up and Reset Summary and Comparison
    4. 3.4 Clocks Summary and Comparison
    5. 3.5 MSPM0 Operating Modes Summary and Comparison
    6. 3.6 Interrupt and Events Comparison
    7. 3.7 Debug and Programming Comparison
  6. 4Digital Peripheral Comparison
    1. 4.1 General-Purpose I/O (GPIO, IOMUX)
    2. 4.2 Universal Asynchronous Receiver-Transmitter (UART)
    3. 4.3 Serial Peripheral Interface (SPI)
    4. 4.4 I2C
    5. 4.5 Timers (TIMGx, TIMAx)
    6. 4.6 Windowed Watchdog Timer (WWDT)
    7. 4.7 Real-Time Clock (RTC)
  7. 5Analog Peripheral Comparison
    1. 5.1 Analog-to-Digital Converter (ADC)
    2. 5.2 Comparator (COMP)
    3. 5.3 Digital-to-Analog Converter (DAC)
    4. 5.4 Operational Amplifier (OPA)
    5. 5.5 Voltage References (VREF)
  8. 6Revision History

Flash Organization

The flash memory is used for storing application code and data, the device boot configuration, and parameters that are preprogrammed by TI from the factory. The flash memory is organized into one or more banks, and the memory in each bank is further mapped into one or more logical memory regions and assigned system address space for use by the application.

Memory Banks

Most MSPM0 devices implement a single flash bank (BANK0). On devices with a single flash bank, an ongoing program/erase operation stalls all read requests to the flash memory until the operation has completed and the flash controller has released control of the bank. On devices with more than one flash bank, a program/erase operation on a bank also stalls read requests issued to the bank that is executing the program/erase operation but does not stall read requests issued to another bank. Therefore, the presence of multiple banks enables application cases such as:

  • Dual-image firmware updates (an application can execute code out of one flash bank while a second image is programmed to a second symmetrical flash bank without stalling the application execution)
  • EEPROM emulation (an application can execute code out of one flash bank while a second flash bank is used for writing data without stalling the application execution)

Flash Memory Regions

The memory within each bank is mapped to one or more logical regions based upon the functions that the memory in each bank supports. There are four regions:

  • FACTORY – Device Id and other parameters
  • NONMAIN – Device boot configuration (BCR and BSL)
  • MAIN – Application code and data
  • DATA – Data or EEPROM emulation

Devices with one bank implement the FACTORY, NONMAIN, and MAIN regions on BANK0 (the only bank present), and the data region is not available. Devices with multiple banks also implement FACTORY, NONMAIN, and MAIN regions on BANK0, but include additional banks (BANK1 through BANK4) that can implement MAIN or DATA regions.

NONMAIN Memory

The NONMAIN is a dedicated region of flash memory that stores the configuration data used by the BCR and BSL to boot the device. The region is not used for any other purpose. The BCR and BSL both have configuration policies that can be left at their default values (as is typical during development and evaluation) or modified for specific purposes (as is typical during production programming) by altering the values programmed into the NONMAIN flash region.